
What will it bring since there was an area in the original game with the same name, what will be new in this one? Can you share something about the Hall of Echoes which gets unlocked if the Kickstarter reaches the final stretch goal (which we are expecting it will). But I can’t give more detail on that at this point. If there are still issues with it we will probably approach them for Divinity Original Sin 2. In the enhanced edition, there’s already quite a lot of stuff that has changed in the loot system, so hopefully they’re going to like that, and then we’ll see what their feedback is on that. We have read those comments, and we share some of their criticism. Some of the fans who played the original game were not content with the way loot system worked how are you improving it in the sequel (if you are).
#Divinity original sin 2 gameplay mac#
Like for instance, if you’re talking about Mac and Linux, if we’re gonna be supporting DirectX 12, will we have the equivalent on the platforms? If we’re talking about Xbox One and PS4, if we double the amount of triangles and double the amount of shaders or materials that are present in one frame, will we manage to do that also on consoles? So, we first want to make a good game on PC, and then we’ll see if we can port it. Well, our ambitions with Divinity Original Sin 2 are very vast, and the amount of things we’re putting in the game-world is much more extensive than what we put in Original Sin, so we’ll first have to figure out if we can actually bring it to consoles, and what we don’t want to do is handicap ourselves during development, so we just want to make the best possible game with the budget that we have on PC, and then we can see if we can port it. What was the reason behind choosing to bring the original game to the current generation consoles while the sequel is currently not scheduled for a console release? Also, does this mean in the future we can expect a console release for DOS2? In any case, whatever I say, nobody will believe it until they get to experience it and see it themselves, so hopefully as we proceed through our campaign and as we proceed through releasing information about the game, people are going to be rest assured. So I think that a lot of people have a wrong idea of what it means for a game like Divinity Original Sin to have a co-operative and competitive multiplayer. That said, having co-operative and competitive multiplayer in there and the way we are doing it (which is quite unique) ensures in my opinion that the singleplayer is a lot better because we are forced to have for every situation many angles that you can use it.Īctually, the freedom you got in the first game would probably not have been as vast if it weren’t for the co-op multiplayer. Obviously we talk a lot about the competitive multiplayer because it’s new, but we first and foremost want to have a very good single player experience. After that is going to be co-operative multiplayer, and then after that is going to be competitive multiplayer. It’s probably something we communicated wrongly, but obviously singleplayer is our first and foremost concern. Is it possible for you to assure fans who are worried that the single player isn’t going to be as good as the multiplayer? If not, what basis do you use to justify this? We’re going to put pretty much everything that we earned with Divinity Original Sin 1 back into Original Sin II, so if that fails, we’ll have a bit of a problem. You guys have said last month that this game “will either sink us, or go on to be remembered as our best game ever!” can you elaborate on that? For sure, investment in Divinity Sin II is probably the biggest we’ve ever done in one of our games, so all money will be put to good use. We have our stretch goals that we’ve announced, and so those things are going to be added, and then the rest is just going to be absorbed in the development flow. I wish it would just be a question of doubling the budget to get double the content life would be a lot easier for the developers. The Kickstarter campaign of Divinity: Original Sin 2 reached the initial goal of $500K in one day and now you stand at $1.29M, as far as quantifiable elements are concerned, does this mean the game’s content will also get doubled as compared to the original plan you had at the $500K marker? We had the opportunity to speak with Head of PR & Marketing Kirill Perevozchikov and talk about what changes and additional things to expect from Divinity: Original Sin 2. Following the immense success of Larian Studios’ classic RPG Divinity Original Sin, the team is setting up nicely to deliver a much-wanted sequel to last year’s title.
